Thursday, 11 April 2019

Beady Eye Script (final draft)









'Beady Eye'

By

Joseph Simmons


Script
Final Draft 



11 April 2019






















FADE IN:

1                                                  
                                                         INT.  STUDIO. MORNING 

                                          In a dusty, creaky home studio. TOM ANDERSON, a slim,
                                          broad shouldered young man with brown hair wearing
                                         a tailored jumper and slim fit jeans stands straight and 
                                          tall, and then sits in an old dusty chair.

TOM (V.O.)
(Nervously)
I need a break, there's nothing left for me to turn 
to, they'll agree, they have too.
2           
EXT. ROAD. DAY
We see TOM walking along a path located
next to a road
AUDIO
Cars wiz past TOM, we hear them get louder
and faster
TOM walks quickly and forcefully toward his destination, 
that could be anywhere, but his is determined to get there

3
INT. STUDIO NIGHT

TOM stares at old vintage equipment, it still plays tunes in his 
head sometimes, he remembers, fondly of the time spent with 
his band members.
there is a distressed bass guitar in a pale red colour, as well as an electric and acoustic
guitar, these are slightly better looked after, but however are missing certain strings
the drums are in terrible condition after years of abuse 
He then reaches for something in his left pocket
4
CONT
INT. STUDIO. NIGHT

We see a phone screen, it is a black phone, brand new, this is done
to indicate the illusion of wealth even after all these years, even if just to himself
 it's light is blinding and it takes 
time for the camera to adjust, we then see contacts shown
to not have been contacted in some time
AUDIO
We then hear a dial tone 
It goes on for what feels like minutes

TOM (V.O.)
(Irritated) 
Pick up, you owe me that
The phone is answered abruptly and the scene
CUT TO BLACK

5

INT. STUDIO. NIGHT

We see a room of gathered band members,
we don't know why they are there 
They all look somewhat displeased
LUKE, a skinny eighteen year old 
student with short black hair and skinny jeans, JOSH, a strapping, tall and broad 
eighteen year old student with shoulder length blond hair
and ROB, a tall skinny teenager with short black hair and beard 

TOM
Thank you all for coming

LUKE
We owed you that much, but why are we here

TOM
It's time that it happened 

JOSH
(angrily)
It?

TOM
We need to reform 

ROB
No, you need us to reform 

ALL(at once)
R This always happens 
T It isn't like that 
J Of course it is 
L You promised you'd stop this Tom

TOM
(loudly)
ENOUGH!

TOM
I brought you here out of nostalgia, this needs to happen, I need it to happen, 
please 

ALL
Alright Tom, for them, not for you 

6
INT. CAR. DAY

An interior of a car is shown,it is new and low budget, it is shown to be moving quickly somewhere 
it gives no indication where, or why, the interior of the car is well looked after and tidy
it is a distressed grey colour with few chips or marks of any kind
the car itself is not one that you would imagine a former rock star to be driving
this would confuse the audience and help to gain their attention and hold their
curiosity  

7
INT. STUDIO. DAY

The band members are shown playing instruments, by the end of the scene they are well
rehearsed and play as a band, just like years earlier, there is ROB on bass, JOSH on drums,
LUKE on guitar and TOM on lead vocals, they all look focused, determined, they are all
second only to TOM
8
INT. TABLE. DAY

A newspaper is shown landing on a table, it reads 'Beady Eye Reunite', the table is
brown and wooden, brand new and hardly stressed, the news
paper itself, much like the table is fresh and clean,
there aren't an creases or folds, this metaphor is used to
specify the new Beady Eye

9
EXT. STAGE. DAY

People are gathered, a large crowd, loud, restless and out of control
the band then emerges on stage, the crowds cries then become deafening
AUDIO
Screams, cheers and bellows of crowds of people
in this scene we see TOM preform a recurring action of grabbing at his throat almost in pain  
10
INT. DOCTOR'S OFFICE. DAY

we see a white clean space, a guess could be made that it has been used for medical practices
it is pristine and new, we see a desk with a plethora of papers and information
we also see two chairs, one, on the receiving end of the desk and the other at the siting
we see a well dressed doctor, wearing smart dessert boot shoes as well as a white coat and various medical equipment
we see TOM wearing the same clothes as in the previous scene, he wears a pair of black slim fit jeans as well as a green jumper
AUDIO
we do not hear any spoken words, we hear a high pitched noise that blocks out what the characters are saying, but we see by TOMS reaction that it is devastating news

11
INT. ROOM. DAY

we see a medium shot of TOM's back, the shot is shaky and unstable, much like TOM in his current situation 
we see an array of alcohol and recreational drugs in-front of him, his clothes are dirty and unkempt as if he hasn't eaten or slept, his hair is messy and unkempt 
we see him using and drinking drugs and alcohol 
in a state of depression   

12
INT. ROOM. DAY

ROB enters the room
he is wearing all black as to avoid photographers
he approaches TOM and sits beside him, we see his face change as he sees the pile of drugs and alcohol

ROB
(softly)
what happened mate, tell me

TOM
(whimpering)
its my voice Rob, they say I'll loose all speech within the week

ROB
I'm sorry, but things aren't over just yet

TOM
I don't understand

ROB
We still have one more show, but the rest of the band needs to know

TOM
You're right, it's time

13
INT. ROOM. DAY

the band sit in a mirrored shot of the one prior, all sat in a circle of chairs
we do not hear their conversation
Audio 
calming sounds such as chimes and wind 

14
INT. STUDIO. DAY

The studio is the same as previously described, however the band is determined and unstoppable
\TOM looks tired and weary, he suddenly feels faint and needs to sit down, the band then 
rushes to help him and he refuses their help and continues to preform, it isn't as good as his previous 
performances

15
INT. STUDIO. DAY

a close up of TOM is shown, this is done to better show the viewer his facial expressions and mood
he looks nervous and unprepared
his clothes however are well tailored and well put together 

16
INT. WALKWAY. DAY

 TOM is shown walking towards a stage (tracking shot)
this is done to build tension and anticipation for the up coming scene
he is shown walking towards the stage with confidence in himself and in his band mates 

17
EXT. STAGE. DAY

the band is shown playing the gig, the crowd is large, is winds all of the stadium 
the band are shown to be tired and well worked 
it is shown that the crowd is in love with the band and this gig 
it will later be called their best 
TOM is a shell of his former self, his is in tune, well timed and confident 
TOM is seen to be struggling to stand, the screen then goes black as we catch a glimpse of his band mates running to catch him
 AUDIO
Beady Eye's Flick of the finger 

18
credits roll

FADE OUT


















THE END 




































































































































Wednesday, 10 April 2019

Beady Eye Storyboards

Beady Eye Final storyboard draft


This is the final story board for my short film Beady Eye, it is a large improvement from the first draft as it longer in duration and contains the shots and shot types, as well as the synopsis and characters thoughts and feelings. It also contains different camera shots. It also shows movement arrows which show the charcaters predicted movement, this is done to make the viewer feel more immersed while viewing the storyboard.

Music Video Storyboard(First Draft)

The story board above was my first draft at the music video storyboard, it is very basic, as it only shows one shot throughout all of the slides. It does not show any movement arrows, editing techniques or feature the shot type or movement. The costume design is not explained or commented on, facial expression is not used or commented on. Speech is not commented on, it does however feature an audio section in which the tracks title is shown.

Beady Eye Film Storyboard(first draft)


 This is my first attempt at story boarding, it does not feature movement arrows, shot types are not shown, camera movements are not shown, very few different shots are used making the project feel stale and lifeless. A good story board is supposed to capture the life and essence of a film, these are not attributes that would be translated to the big screen.

Video game storyboard(final draft)

 This is my final draft at a video game storyboard, it features a title card which shows the audience what they are watching and helps to build anticipation. It features title cards of actors names which informs the viewers of who they will be watching, this also helps build anticipation. It also features movement arrows as well as a description of digetic and non digetic sounds, it also shows the viewer what shots will be used and what editing techniques will be used. These all help the audience paint a mental picture of what the picture itself will look like. These things help the viewer decide if they would view the film upon its completion.

Music video(final draft)
 This is my first draft at a music video for Beady Eye, it features editing transitions and techniques, as well as a variety of shots and camera angles. It shows the names and movement arrows to the actions directions of the characters and camera. It also utilities a speech and audio section.

Video game storyboard(final draft)

 This is my final take of a story board covering a Beady Eye video game. It shows a title card to build anticipation and a loading bar to make stationary and slower scenes more bearable for the player. It also features an on screen representation of charcaters to help players follow speech and cut scenes. It also allows the player to employ a sense of personal design by employing a character designing feature, allowing the player to decide race, sex and other physical traits as they see fit. It also employs readable text as well as spoken for the benefit of deaf and hard of hearing players. It also features bosses to heighten and challenge the players ability.

Tuesday, 2 April 2019

Learning Aim C

Joseph Simmons
31 St Aiden’s Terrace
Houghton Le Spring
County Durham
DH4 4LZ
07917 841033
I am an eighteen year old media student, with a passion for new experiences and meeting new people.  I am a driven young person with an outgoing personality and with my previous work experience, I understand the work environment and the importance of professionalism.
I feel I could add value to your business by providing excellent customer service and I am keen to learn more about the restaurant industry.

Work Experience
Support Assistant
BPP Visual – Washington
September 2015 – Present
My work responsibilities at BPP include tasks such as making and receiving calls to potential, as well as established clients.  I have developed good interpersonal relationships with clients and partners, whilst arranging and receiving deliveries.  I am personally responsible for receiving valuable stock and carry out stock takes to reconcile against the database.  I also carry out any other task that the Directors ask of me

Education
Sunderland College – Bede Campus
BTEC Level 2 in Media Studies
Sept 2017 – June 2019 – Predicted grade, Merit
Internet Safety Award

Oxclose Community Academy
9 GCSE’s Grades A-C
2012 – 2017
GCSE’s in English Language, English Literature, Science, Additional Science, Art, Media Studies, Business Studies, ICT, Citizenship

Additional Information
I am competent in all Microsoft office packages and can pick up new software/CRM systems easily.  Whilst at College I have completed a short course in Internet Safety.
I am currently learning to drive.
I enjoy socializing, listening to music and walking my dog.

Future Job Prospects in Media Studies  
I have found I most enjoy radio presenting and editing in while at Sunderland College. Therefore, I would only consider a job in or around the general area of radio presenting or directing. As well as this I would consider future work in editing, such as Photoshop or Premier Pro, as I have found that I have a deep knowledge of these software’s and programs.

Radio Presenting 
Certain quality traits and a certain skill set are needed: for example, confidence, this is something that is essential to this role, speaking in front of people and putting your own work into the world for people to judge is difficult to even the most self confident individuals, time management, this is possibly the most important trait if not the, this is due to the job being so time orientated, if you miss a deadline or are late to the job hundreds or even thousands of people could be disappointed and have a right to complain. The adverts and time gaps need to be tamed perfectly enough to flow as a single show, preparation, shows need to be written and prepared for within suitable content, it is essential to making the show enjoyable and to make people more likely to listen again.

Daily's

22nd May  On day one of shooting I drafted up a list of tasks that needed to be completed, this list will be followed during the whole of...